DecisionFlex
A downloadable Unity AI plugin
v1.1
Simple to use, emergent decision making in Unity3D
Anywhere you need to make a decision between multiple actions, based on many considerations, DecisionFlex will make it easy:
- Sims-like simulated humans deciding if their next action is eat, drink, work, exercise or sleep, based on thirst, hunger, wealth and fitness.
- Soldiers choosing the next target to attack, and with what weapon, based on weapon effectiveness, target range, and ammo count
- Bots deciding if now is a good time to pick up a health pack, based on distance to the pack and current health
In no time at all your game can be making emergent and human-like decisions. You can design and tweak them from the editor to get them exactly right:
- Under the hood DecisionFlex uses Utility Theory to score each action, making it easy to compare apples to oranges
- It uses familiar Unity editor tools, including the hierarchy window and animation curves, in an intuitive manner
- DecisionFlex is easy to connect to your game, with minimal scripting. It requires no complex math equations
Comes with full tutorial and three comprehensive demo scenes.
More: http://tenpn.com/DecisionFlex.html
Requires Unity 4.3+
Changes:
Version 1.1
- Added BooleanConsideration
- Official Unity 5 support
Version 1.0
- DecisionFlex & demos now run on iOS will full stripping
Version 0.9
- Completed tutorial
- Iterated documentation
- Fixed iPerson demo not printing action names on graph
- Added doc/support links to help menu
Version 0.8
- Feature complete
- In-progress tutorial
- First-draft documentation
Download
This Unity AI plugin is currently unavailable